Since switching to URP and leveraging the SRP Batcher, the Game View’s Stats panel doesn’t seem to show correct SRP Batch data. Each time I want to inspect the SRP batch count, I have to run the Frame Debugger. Whilst the Frame Debugger is great and helpful; its not the most natural flow when the Game view’s Stats panel acts as a more helpful ‘live’ data point when playing the game.
Is there any plans to amend the Game View’s Stats Panel to display SRP Batcher data? Especially as this is the way Unity is recommending people to go when using URP?
Also, any useful API to display the SRP Batch data to our own debug UI for on-device analysis?