SRP Batcher, Not Initialized()

i am getting this error in shadergraph 9 in urp, which makes hybrid renderer 2 not work

this happens when hdrp gets reordered above urp. but it reorders like this every time you open up shader graph, and doesn’t save the ordering.


6216347--683468--Screenshot 2020-08-18 at 03.31.37.png

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This bug exist in 10.x version and above: Cross Pipeline shadergraph (HDRP+URP) breaks srp batcher