i am getting this error in shadergraph 9 in urp, which makes hybrid renderer 2 not work
this happens when hdrp gets reordered above urp. but it reorders like this every time you open up shader graph, and doesn’t save the ordering.
i am getting this error in shadergraph 9 in urp, which makes hybrid renderer 2 not work
this happens when hdrp gets reordered above urp. but it reorders like this every time you open up shader graph, and doesn’t save the ordering.
This bug exist in 10.x version and above: Cross Pipeline shadergraph (HDRP+URP) breaks srp batcher