I’m trying to understand the SRP batcher and make sure it’s working as intended.
I created a simple scene:
- One shader (SRP Batcher compatible)
- Three materials each with a different texture/color
- Four objects (one sphere per material + one cube with the first material)
Now I check the frame debugger:
From my understanding this is:
- One batch
- Four draw calls
The frame debugger only shows the texture/values from one of the draw calls though. I assume this is just a limitation of the frame debugger and everything is working fine?
Is it also safe to assume the stats window is completely wrong when it comes to SRP batching?