Whenever I use SSAO it seems that the occlusion pass is overlaying all other things.
I have included an image as example.
Any ideas?
Many thanks
Whenever I use SSAO it seems that the occlusion pass is overlaying all other things.
I have included an image as example.
Any ideas?
Many thanks
Whatever shader you’re using for those people in front is not writing to the depth+normal buffer.
Same thing just happened to me. You are probably using custom shaders as cannon mentioned.
Just add the opaque tag into your shader:
SubShader {
Tags { "RenderType"="Opaque" }
Many thanks to both of you.
They were in fact using the ‘Bumped Color Spectular’ from the unity wiki.
Problem is now solved.
A+ for Proton for helping someone who has not yet dared to enter the obscure, dark and perilous world of shader programming