SSAO not working in project

I built a simple test scene with a few cubes and added SSAO to the camera and it worked fine in the WebGL-build.

Now I tried to add SSAO to a camera (Unity’s standard first-person template) in one of our big pre-existing projects… and while working perfectly inside the editor it simply does not show up in the WebGL-build. I disabled all other image effects on the camera (like Bloom or AntiAliasing which btw all work fine in the build!) and I deactivated all other cameras in the scene… but still… NOTHING. SSAO just wouldn’t show up in the WebGL-build. Now the project is big and complex but there is nothing in there really that I could imagine causing this behaviour.

So does anyone of you by chance happen to know any cross-effects that might tinker with the SSAO Image Effect specifically? As I said, all the other Image Effects work fine which first led me to the assumption that the SSAO was broken… but the test scene proved otherwise.

Any input is appreciated here!

This is not a known issue. We’ll take a look…

Are you using the Standard Assets SSAO script ?
Have you tried it on a simple scene (e.g.: cube and plane) ?

Hi,

yes I use the Standard Assets SSAO and
yes I first tried it on a really simple scene that consisted only of a few cubes… and it worked fine.

However it does not work in our project-scene.
I hope I will soon find the time to further investigate the problem.

I have the same issue, did you find a fix?
Works in a test scene but not in final build project,

I don’t think a bug report was ever submitted (I might be wrong though).

Do you have a repro project you could submit with a bug report?

I will work on that today