I have a problem with SSAO shader. My scene consists of 3D tiles of objects snapped side to side - think of corridor made of segments.
The problem is there are very apparent dark areas near the edges, where one would expect no shade to be. I mean, visually there is surface continuity there, but as the shader works using edge detection, it detects the edges and applies shading.
Has somebody dealt with the problem? Are there any remedies?
I must say that this problem pertains to Screen Space Ambient Occlusion shader - with Screen Space Ambient Obscurance this does not occurs, but there are other issues - like ring-shaped bands over the entire scene, making the shader useless.
Thank you in advance