screenspace AO renders on top of my first person renderobjects in 2021.2 URP
it worked fine in 2021.1
screenspace AO renders on top of my first person renderobjects in 2021.2 URP
it worked fine in 2021.1
did you make a bug report from the client?
no
my project is way too large to upload for a bug report.
im using the same setup as the “URP FPS example” and im using autodesk interactive materials
@Mister-D could you try setting the Immediate Texture to “Always” setting on URP Renderer Data -asset?
There’s also this PR that’s probably related to your issue: Adding workaround for decal and ssao when in intermediate texture mode by lukaschod · Pull Request #6175 · Unity-Technologies/Graphics · GitHub
allready tried it
that didnt fix it.
same problems
It’s a long time problem: SSAO is broken if you use render features or stencils.
yeah really annoying
this still isnt fixed in 2021.2.2f1
Hi, I am encountering the same issue. Enabling SSAO renders the AO effect on top of my RenderObjects which have their Event set to “BeforeRenderingPostProcessing”. The problem happens whenever I set the Event to something after the “BeforeRenderingOpaques” Event on the RenderObject. I am guessing that is because the SSAO render pass event is set to “BeforeRenderingOpeques”.
I am using Unity 2021.1.18f1 / Universal Render Pipeline Version 11.0.
Is this a bug I should report or is this intended?
If anyone knows if this problem is fixed in later versions or any work around kindly let us know here.
Thanks Unity team and everyone
Best Regards
unity adds render features to urp and then decides to completely break it with new versions. it sucks, last time ive checked its still broken in the latest version.
I think RenderObjects Feature is still experimental (that is what is shown in my editor) and they are improving it.
Anyways, I downloaded Unity 2021.2.7f1 with URP version 12 to check what has improved and if you check the SSAO feature their is now an option you can enable to Render SSAO AfterRenderingOpeques. Their is still some issues though so I would advise making a copy of your project before upgrading. Hopefully this will help you!