SSAO renders on top of render objects?

I was using a two camera system for my first person game but I saw this tutorial:

This solution works really well. However, it seems as if the ambient occlusion is rendering on top of the player’s weapon. How can I fix this?

Having the exact same problem, also because of that video lol

We have the same exact problem. I think it’s a bug and it was never fixed…

I was able to fix it by changing Gun Opaque to use the BeforeRenderingSkybox event. Performance as decreased but ambient occlusion works as expected.

Not sure if I’m doing something wrong but there’s no way I get ambient occlusion on the objects that are rendered with the render objects feature. I can indeed get rid of the AO that is rendering from the environment, through the gun, by ticking “After Opaque” on the SSAO render feature here:

But that is not as important as getting AO to the weapon itself, and i’ve tried setting the gun opaque render objects feature to every event possible. Are you sure you’re getting AO on the weapon @orville_redenbacher ?