SSAO with Unity 5.6

Hi,
Since I upgrade my project to 5.6, I get this strange result with SSAO.
Any idea ?
Thanks

Since you are using 5.6, the best thing I could tell you is to not use the old SSAO script, but instead use the new post processing stack from Unity : Unity Asset Store - The Best Assets for Game Making

1 Like

The old SSAO shader was terrible, I had nothing but trouble with it. The new one on the post-processing stack though has been great, it’s probably the one you should be using.

Ok,
Thank you for your answers:)