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This is our second tech demo game for Sci-Fi Ship Controller (SSC). You can find details on the first one here .
The difference with this one is that we will be providing the full source and assets with Sci-Fi Ship Controller v1.2.0. At this stage we won’t be including custom Xbox sign-in code but we are happy to explain the process if required.
We may include some 3rd party background music in the final release which for licensing purposes we cannot re-distribute with SSC.
The aim of our tech demos is to provide:
- a bit of light entertainment for you
- some light relief for our team (while testing of course)
- us with opportunities to discover and solve real game dev problems
- us with the ability to add new features and test them in a real game
- you a way of envisioning your own games made with SSC
We’ve taken advantage of the following features in SSC:
- Ship Arcade-based physics model
- Ship Physics-based physics model
- Ship AI with path following
- Ship AI dogfighting
- Ship AI hangar undocking
- Ship AI mothership undocking
- Ship respawning
- Radar with auto-targeting
- HUD with on screen targeting
- HUD with scrollable messages
- HUD with gauges
- Custom Player Input API
- Guided and non-guided projectiles
- Ship localised damage regions
- Destruct module for turret and ship destruction fx
- Ship Camera Module
- Multi-screen support for Point of Interest camera
- Background stars with dual-screen support
- Custom API callbacks
The current Windows 10 version can be downloaded from our website (scroll all the way to the bottom). After downloading the file, unzip it to a folder. The first time you run it you may get a prompt to say it is unsafe. That is because it is an unsigned app.