SSGI behaves weird with moving relatime reflection probe

each scene’s first image is ssgi off and second image is ssgi on



definitely something feels wrong… i am using realtime reflection probe which moves with the player, positioned at the players camera parent to the FPS controller prefab… problem does not occur when probes don’t move or SSGI is off…but my game requires a moving reflection probes and SSGI … here are the reflection probe settings if the problem is in that(maybe issue is in frame settings)

more screenshots

Okay so this isn’t the problem of SSGI I think… It works perfectly when using multiple static reflection probes( baked or realtime)… As shown in the above images feels like SSGI heavily depends on reflection probes… since my reflection probe is moving with camera it gives weird results at certain positions and angles of light even when SSGI is off and when it’s on the results become more weirder… So is there any work around?? I cannot use multiple realtime reflection probes because perfomance goes below 5fps even on lowest resolution and far clip and cannot have baked because I want to use realtime GI with day and night cycles + some realtime lights for my game and want to use SSGI because it seems to fix the light leaking issue caused by realtime GI and some GI for non static objects… Any help greatly appreciated!!!

Is the weird lighting problem visible when you use realtime reflection probe not in ‘Every Frame’ mode but in ‘OnEnable’ or ‘OnDemand’ mode? I mean when the reflection probe is updated at the players position but not every frame. I’m wondering if it’s just about the reflection capture position or if there is something wrong when the every frame mode is used.

Some screenshots look weird even if we take the reflection probe capture position into account.

You can test it by capturing two screenshots with reflection probe at players position. One with reflection probe updated in OnEnable or OnDemand mode and another one in every frame mode.

You just need regular reflection probes in the environment. Use layers to eliminate the realtime reflection probe from the GI solution.

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Can u please tell me what exactly I have to do?? Because everything turns white on changing layers of the reflection probe( in culling mask the object layer mode does not change anything)… and when I change layer of global volume(containing SSGI effect), nothing changes…

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You figure it out? Also, did you do anything special to have that “ray miss” option show? That option doesn’t show for me either in 2021.2 or 2022.1 alpha.

I think it was there already never paid much attention to it… Maybe try clicking the three dot button on it and select show additional settings or see if it appears in playmode… I never used the ray miss setting maybe it fixes the issue by setting to none…btw I was using a beta version of 2021.2

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Wow, thanks a lot, don’t know why I didn’t think of that. Show additional settings was it.