I’m Running a dedicated server(Windows server 2019) with unity transport and i have problem with SSL
i don’t know how to configure that…
i try this solution but i can’t figure it out yet Create a secure client and server | Unity Multiplayer Networking
what is “ServerCommonName” ?
why it use WithSecureServerParameters on Client side? there is WithSecureClientParameters also and i tested it but it doesn’t works…
Thanks for your help