I’ve noticed a problem with SSR in all HDRP versions so far up to 6.9 (I haven’t tested 7.0). I’m using Unity 2019.2f1 now
There’s often a weird curvature in the reflections, as seen on the floor in those images:
Screenshots
If you look at the refection of the big arches on the floor, they seem to have a weird spherical distortion to them. Is this an intentional limitation of SSR, or bad settings/UVs on my end, or is it a bug?
(and if you want to look at it in realtime you can download it here: ArenaShooter Prototype by Phil_SA )