SSS/translucency shader for curtains needed

I am working on an unity-application that basically demonstrates curtains. To make the curtains more believable I would really like to have some translucency going on on the cloth material. I was wondering if anyone knows how to get the effect.

Since I don’t have green light for the project yet, I would like to explore any free options out there but if there is a really good commercial shader for that I’d be interested in that as well.

I am especially interested in getting shadows from objects behind the curtain to show and less interested in skin-like sss effect (although I guess those are related).

Google gave me this as the top hit for “unity translucent shader”…

http://www.farfarer.com/blog/2012/09/11/translucent-shader-unity3d/

I actually almost got what I wanted with the shader tanoshimi suggested by applying a pure gray texture into the normal slot. The result is I get translucent shadows from behind the curtain to appear. I have no idea if the shader is supposed to do that or if it was an accidental hack.
There are some artifacts in the rendering of the cloth though so I am still interested in other solutions! :slight_smile: