ok i have a bike which is driven by velocity so the wheel touching the ground then spins and the bike moves, i use joints on the wheels conescted to a suspension frame and then finally to the bike. i also have a caharacter who is also connected to the bike via a joint but he is driven via animation so no problems with him…
anyways my problems is the fact that when i gain speed the joints on the wheels move the wheels of from where there supposed to, but always bounce back to the original… i need a way to keep these joints as solid as possible to where there supposed to be all the time any ideas