Hi, hopefully someone can help me - im working on a large project - one i hope to sell in the future - however as many of you know unity’s “LTS” isn’t exactly as long term support as it states itself to be - especially what with the constant reloading script assemblies bug. so i’m wondering what is a good version which is:
A. actually stable - has minimal bugs, crashes etc
and B. fairly easy to downgrade to - i want to avoid losing as many features / packages as i can
and lastly C. is closest possible to 2022 builds - i don’t really want to downgrade all the way back to something like 2016 just incase it has a major bug
I think 2020 is the best stable version right now which still has all the relevant features.
2021 has better quality of life but can have some issues.
2019 is a bit too old for my liking
[quote=“DevDunk, post:2, topic: 892572, username:DevDunk”]
I think 2020 is the best stable version right now which still has all the relevant features.
2021 has better quality of life but can have some issues.
2019 is a bit too old for my liking
[/quote]That’s exactly my take on things as well.
My production releases are on 2020.LTS and won’t be moving to 2021.LTS until later this year, early next.
Thanks DevDunk i’m going to give 2020 a try later today - when i get a chance i’ll post if its stable for me - cheers
Also @PeachyPixels i wouldn’t reccommend moving to 2021 or further at all - Thats where the reloading script assemblies bug started for me
New projects I do start in 2021 now since I work for the quest 2 and incremental android builds help a lot for me. Not that much issues for me, but 2020 is definitely more stable
[quote=“CommandBlockHelper (CommandBlockHelper), post:4, topic:892572, username:TheOriginal-AndOnlyExisting-BobbyMcBobFace-ThereAreNoOthers”]
Also @PeachyPixels i wouldn’t reccommend moving to 2021 or further at all - Thats where the reloading script assemblies bug started for me
[/quote]Thanks for the feedback.
Yes been monitoring a 2021 thread and seen that issue, amongst others. The plan is to review 2021.LTS later in the year (or early next) and make a call on updating. I’d like to think Unity would have ironed out the worst kinks by then.
Welp i’ve downgraded to 2020 LTS and at the minute everything seems to be working just fine -
Pros: loading times seem better (no more reloading script assemblies bug - yay! ), and unity seems to be quite a bit more performant than 2021 upwards
Cons: the only thing i will say is in 2020 LTS shader graph doesn’t have default render pipeline support so URP or HDRP is needed - and the upgrade converter option isn’t the best in URP (or atleast in my case it doesn’t seem to upgrade spritesheets correctly) - but thats nothing a bit of manual tweaking of assets won’t fix - and lastly if you do the same as me backup your shaders (just backup everything really - (7zip → Assets folder → choose fast option) if you want something quick and with little hassle) - i lost one of mine in the downgrade process (i think thats just me being clumsy tho xd)
Overall 2020 seems like a brilliant build to downgrade to - Thanks @DevDunk !