Stablest Version of unity?

Hi, hopefully someone can help me - im working on a large project - one i hope to sell in the future - however as many of you know unity’s “LTS” isn’t exactly as long term support as it states itself to be - especially what with the constant reloading script assemblies bug. so i’m wondering what is a good version which is:

A. actually stable - has minimal bugs, crashes etc
and B. fairly easy to downgrade to - i want to avoid losing as many features / packages as i can
and lastly C. is closest possible to 2022 builds - i don’t really want to downgrade all the way back to something like 2016 just incase it has a major bug

any help is greatly appreciated :wink:

I think 2020 is the best stable version right now which still has all the relevant features.
2021 has better quality of life but can have some issues.
2019 is a bit too old for my liking

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[quote=“DevDunk, post:2, topic: 892572, username:DevDunk”]
I think 2020 is the best stable version right now which still has all the relevant features.
2021 has better quality of life but can have some issues.
2019 is a bit too old for my liking
[/quote]That’s exactly my take on things as well.

My production releases are on 2020.LTS and won’t be moving to 2021.LTS until later this year, early next.

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Thanks DevDunk i’m going to give 2020 a try later today - when i get a chance i’ll post if its stable for me - cheers :smile:
Also @PeachyPixels i wouldn’t reccommend moving to 2021 or further at all - Thats where the reloading script assemblies bug started for me

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New projects I do start in 2021 now since I work for the quest 2 and incremental android builds help a lot for me. Not that much issues for me, but 2020 is definitely more stable

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[quote=“CommandBlockHelper (CommandBlockHelper), post:4, topic:892572, username:TheOriginal-AndOnlyExisting-BobbyMcBobFace-ThereAreNoOthers”]
Also @PeachyPixels i wouldn’t reccommend moving to 2021 or further at all - Thats where the reloading script assemblies bug started for me
[/quote]Thanks for the feedback.

Yes been monitoring a 2021 thread and seen that issue, amongst others. The plan is to review 2021.LTS later in the year (or early next) and make a call on updating. I’d like to think Unity would have ironed out the worst kinks by then.

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Welp i’ve downgraded to 2020 LTS and at the minute everything seems to be working just fine -

Pros: loading times seem better (no more reloading script assemblies bug - yay! :smile:), and unity seems to be quite a bit more performant than 2021 upwards

Cons: the only thing i will say is in 2020 LTS shader graph doesn’t have default render pipeline support so URP or HDRP is needed - and the upgrade converter option isn’t the best in URP (or atleast in my case it doesn’t seem to upgrade spritesheets correctly) - but thats nothing a bit of manual tweaking of assets won’t fix - and lastly if you do the same as me backup your shaders (just backup everything really - (7zip → Assets folder → choose fast option) if you want something quick and with little hassle) - i lost one of mine in the downgrade process (i think thats just me being clumsy tho xd)

Overall 2020 seems like a brilliant build to downgrade to - Thanks @DevDunk !