That simple script with stack overflow causes a unity editor crash.
using UnityEngine;
using System.Collections;
public class Crash : MonoBehaviour
{
private Transform IWillCrashYou
{
get
{
return IWillCrashYou;
}
}
// Use this for initialization
void Start()
{
Debug.Log(IWillCrashYou);
}
}
It was not easy to find little typo in code that produced this bug.
Hope this info can be helpful for someone.
Unity version is 5.4.0f3