Unity: 2020.3.18f1 Personal
Mac: big sur 11.5.2
Game works fine on Editor. But once I try to build, Unity closes a few seconds later.
- It doesn’t build any scene on current project.
- It does build on new projects.
- I tried a few different options on project settings without success.
Editor.Log
(Filename: Assets/Plugins/FMOD/src/Editor/EventManager.cs Line: 316)
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 2.128ms
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 1.857ms
FMOD: Selected binaries for platform StandaloneOSX (development build):
- Enabled Assets/Plugins/FMOD/lib/mac/fmodstudioL.bundle
- Disabled Assets/Plugins/FMOD/lib/mac/fmodstudio.bundle
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
FMODUnity.Settings:SelectBinaries (FMODUnity.Platform,UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType) (at Assets/Plugins/FMOD/src/Runtime/Settings.cs:1111)
FMODUnity.Settings:PreprocessBuild (UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType) (at Assets/Plugins/FMOD/src/Runtime/Settings.cs:1040)
FMODUnity.Settings/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Runtime/Settings.cs:1167)
UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:426)
UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair<UnityEditor.Build.IPreprocessBuild, UnityEditor.Build.IPreprocessBuildWithReport> (System.Collections.Generic.List`1<UnityEditor.Build.IPreprocessBuild>,System.Action`1<UnityEditor.Build.IPreprocessBuild>,System.Collections.Generic.List`1<UnityEditor.Build.IPreprocessBuildWithReport>,System.Action`1<UnityEditor.Build.IPreprocessBuildWithReport>,bool) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:406)
UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:424)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
(Filename: Assets/Plugins/FMOD/src/Runtime/Settings.cs Line: 1111)
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ffa7175c45e60343e08c6c358cdc037e') in 0.008232 seconds
Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(6314bb9b00fc24d2d9a051f5b3a5c5e4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1937365ef9c45c38989f903797012679') in 0.006115 seconds
Start importing Assets/pinds-src/settings/URP Renderer.asset using Guid(f50a5a816624f4adc8f51649e831ec1c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b16712c99d28e27756b345200e404a76') in 0.001969 seconds
Start importing Assets/pinds-src/terrains/chess-update/MicroSplatData/MicroSplat_propdata.asset using Guid(caa54a20819564d938a891d75c9c8a12) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17a00de894d8f6455bd2f5dcf89d6340') in 0.002495 seconds
Refreshing native plugins compatible for Editor in 2.91 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 328.810ms
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.073ms
Scan: 2.548ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 22.493ms
GetAllGuidsForCategorization: 1.077ms
CategorizeAssets: 9.335ms
ImportAndPostprocessOutOfDateAssets: 251.760ms (9.442ms without children)
ImportManagerImport: 32.254ms (12.005ms without children)
ImportInProcess: 20.148ms
UpdateCategorizedAssets: 0.102ms
PostProcessAllAssets: 171.286ms
ReloadImportedAssets: 0.127ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.146ms
InitializingProgressBar: 0.003ms
PostProcessAllAssetNotificationsAddChangedAssets: 1.564ms
OnDemandSchedulerStart: 1.086ms
RestoreLoadedAssetsState: 7.157ms
UpdateImportedAssetsSnapshot: 25.695ms
ReloadSourceAssets: 2.522ms
UnloadImportedAssets: 0.642ms
Hotreload: 14.596ms
FixTempGuids: 0.007ms
GatherAllCurrentPrimaryArtifactRevisions: 0.816ms
UnloadStreamsBegin: 0.261ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 2.955ms
GetLoadedSourceAssetsSnapshot: 17.654ms
PersistCurrentRevisions: 1.014ms
UnloadStreamsEnd: 0.155ms
GenerateScriptTypeHashes: 1.389ms
Untracked: 0.904ms
ConsistencyChecker - guid: 6314bb9b00fc24d2d9a051f5b3a5c5e4, dependenciesHash.value: 853703f2d50c388aeb5abafa466f27e7, artifactid: 1937365ef9c45c38989f903797012679, producedFiles[0].extension: , producedFiles[0].contentHash: 2025297025472bc430e2ff167b5567c0
ConsistencyChecker - guid: 6314bb9b00fc24d2d9a051f5b3a5c5e4, dependenciesHash.value: 853703f2d50c388aeb5abafa466f27e7, artifactid: ab1d498a4029b6837f6a4c8afd6b3f7f, producedFiles[0].extension: , producedFiles[0].contentHash: 2025297025472bc430e2ff167b5567c0
Importer(NativeFormatImporter) generated inconsistent result for asset(guid:6314bb9b00fc24d2d9a051f5b3a5c5e4) "Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset"
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
[./Modules/AssetDatabase/Editor/V2/ConsistencyChecker.cpp line 178]
BuildPlayerGenerator: Succeeded
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 2
- Starting script compilation
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 0.280056 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 0.336662 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.InputSystem.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- Starting compile Library/PlayerScriptAssemblies/Autodesk.Fbx.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Poly2Tri.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Formats.Fbx.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/HoudiniEngineUnity.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ProGrids.dll
- Starting compile Library/PlayerScriptAssemblies/CFXRRuntime.dll
- Starting compile Library/PlayerScriptAssemblies/JBooth.MicroSplat.Core.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.MemoryProfiler.dll
- Starting compile Library/PlayerScriptAssemblies/spine-unity.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Csg.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll in 1.46429 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll in 1.404715 seconds
- Finished compile Library/PlayerScriptAssemblies/Autodesk.Fbx.dll in 1.394513 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.ProGrids.dll in 1.31486 seconds
- Finished compile Library/PlayerScriptAssemblies/CFXRRuntime.dll in 1.307068 seconds
- Finished compile Library/PlayerScriptAssemblies/JBooth.MicroSplat.Core.dll in 1.304647 seconds
- Starting compile Library/PlayerScriptAssemblies/FbxBuildTestAssets.dll
- Starting compile Library/PlayerScriptAssemblies/vhacd.dll
- Starting compile Library/PlayerScriptAssemblies/CFXRDemo.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Haptics.dll
- Starting compile Library/PlayerScriptAssemblies/TechniePhysicsCreator.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Polybrush.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Formats.Fbx.Runtime.dll in 1.72598 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.MemoryProfiler.dll in 1.630523 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Csg.dll in 1.570679 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
- Starting compile Library/PlayerScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Poly2Tri.dll in 1.890633 seconds
- Finished compile Library/PlayerScriptAssemblies/FbxBuildTestAssets.dll in 0.486224 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 1.754617 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll
- Starting compile Library/PlayerScriptAssemblies/AstarPathfindingProject.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll in 2.154169 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Haptics.dll in 0.55045 seconds
- Finished compile Library/PlayerScriptAssemblies/vhacd.dll in 0.637972 seconds
- Starting compile Library/PlayerScriptAssemblies/GrabbitAssembly.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Stl.dll
- Starting compile Library/PlayerScriptAssemblies/FMODUnity.dll
- Finished compile Library/PlayerScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll in 0.489897 seconds
- Starting compile Library/PlayerScriptAssemblies/HighlightPlus.dll
- Finished compile Library/PlayerScriptAssemblies/CFXRDemo.dll in 0.896897 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll in 0.621451 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll
- Finished compile Library/PlayerScriptAssemblies/TechniePhysicsCreator.dll in 0.946671 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Polybrush.dll in 0.981644 seconds
- Finished compile Library/PlayerScriptAssemblies/GrabbitAssembly.dll in 0.49092 seconds
- Finished compile Library/PlayerScriptAssemblies/spine-unity.dll in 2.81548 seconds
- Starting compile Library/PlayerScriptAssemblies/spine-unity-examples.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.InputSystem.dll in 3.07166 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll in 0.586454 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Stl.dll in 1.024372 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 1.555058 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.dll in 0.618681 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 1.70789 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Animation.Rigging.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.Editor.dll
- Finished compile Library/PlayerScriptAssemblies/HighlightPlus.dll in 1.405909 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 3.598538 seconds
- Finished compile Library/PlayerScriptAssemblies/HoudiniEngineUnity.dll in 3.802327 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll in 0.765212 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Rumble.Editor.dll in 0.426227 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.dll in 0.498414 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Demos.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll in 0.652746 seconds
- Finished compile Library/PlayerScriptAssemblies/spine-unity-examples.dll in 1.300841 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll in 1.922995 seconds
- Finished compile Library/PlayerScriptAssemblies/FMODUnity.dll in 2.260001 seconds
- Starting compile Library/PlayerScriptAssemblies/FMODUnityResonance.dll
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll in 0.40637 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Animation.Rigging.dll in 0.944871 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.NiceVibrations.Demos.dll in 0.736825 seconds
- Finished compile Library/PlayerScriptAssemblies/FMODUnityResonance.dll in 0.510948 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll in 1.841099 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
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- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feel.Demos.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Feedbacks.dll
- Finished compile Library/PlayerScriptAssemblies/AstarPathfindingProject.dll in 3.17516 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll in 0.186236 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Tools.TextMeshPro.dll in 0.200557 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll in 0.224073 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feel.Demos.dll in 0.205276 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Feedbacks.dll in 0.213309 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feel.Demos.HDRP.dll
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll in 0.206311 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feel.Demos.HDRP.dll in 0.190686 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 3.9607 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll in 0.583743 seconds
- Starting compile Library/PlayerScriptAssemblies/Cinemachine.dll
- Starting compile Library/PlayerScriptAssemblies/Beautify.Universal.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/sc.stylizedwater2.runtime.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll
- Starting compile Library/PlayerScriptAssemblies/StylizedGrass.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feel.Demos.URP.dll
- Finished compile Library/PlayerScriptAssemblies/sc.stylizedwater2.runtime.dll in 0.314203 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll in 0.295378 seconds
- Finished compile Library/PlayerScriptAssemblies/Beautify.Universal.Runtime.dll in 0.339675 seconds
- Finished compile Library/PlayerScriptAssemblies/Cinemachine.dll in 0.369274 seconds
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Cinemachine.dll
- Starting compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll
- Finished compile Library/PlayerScriptAssemblies/StylizedGrass.Runtime.dll in 0.336987 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feel.Demos.URP.dll in 0.320044 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Tools.Cinemachine.dll in 0.177306 seconds
- Finished compile Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll in 0.18215 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 0.747761 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 0.495643 seconds
- Finished script compilation in 8.686081 seconds
Assets/SineVFX/TopDownEffects/Resources/Scripts/SineCameraControllerTopDownEffects.cs(8,23): warning CS0109: The member 'SineCameraControllerTopDownEffects.camera' does not hide an accessible member. The new keyword is not required.
Assets/pinds-src/scripts/SwarmEntity.cs(11,38): warning CS0067: The event 'SwarmEntity.onSwarmStart' is never used
Assets/Plugins/HoudiniEngineUnity/Scripts/Utility/HEU_VolumeCache.cs(251,20): warning CS0618: 'DetailPrototype.bendFactor' is obsolete: 'bendFactor has no effect and is deprecated.'
Assets/Plugins/HoudiniEngineUnity/Scripts/Utility/HEU_TerrainUtility.cs(1193,3): warning CS0618: 'DetailPrototype.bendFactor' is obsolete: 'bendFactor has no effect and is deprecated.'
Assets/Stylized Grass Shader/Scripts/GrassBender.cs(56,35): warning CS0109: The member 'GrassBender.particleSystem' does not hide an accessible member. The new keyword is not required.
BuildPlayerGenerator: Succeeded
Refresh completed in 0.594551 seconds.
RefreshInfo: RefreshV2() scanfilter:
RefreshProfiler: Total: 585.001ms
InvokeBeforeRefreshCallbacks: 0.001ms
ApplyChangesToAssetFolders: 0.085ms
Scan: 336.020ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 15.817ms
GetAllGuidsForCategorization: 1.136ms
CategorizeAssets: 187.160ms
ImportAndPostprocessOutOfDateAssets: 11.704ms (1.939ms without children)
PostProcessAllAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.167ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 1.306ms
OnDemandSchedulerStart: 0.842ms
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UnloadImportedAssets: 0.541ms
Hotreload: 0.020ms
FixTempGuids: 0.003ms
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LoadedImportedAssetsSnapshotReleaseGCHandles: 2.580ms
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Untracked: 17.135ms
Stack overflow in unmanaged: IP: 0x112658c31, fault addr: 0x7ffedf805ff0
Stack overflow in unmanaged: IP: 0x11069cbef, fault addr: 0x7ffedf803ff8
Stack overflow in unmanaged: IP: 0x11069cbef, fault addr: 0x7ffedf802fa8
Stack overflow in unmanaged: IP: 0x11069cb64, fault addr: 0x7ffedf801ff8
Stack overflow in unmanaged: IP: 0x1106977a4, fault addr: 0x7ffedf800ff8
Stack overflow in unmanaged: IP: 0x112658c31, fault addr: 0x7ffedf7fffe0
Stack overflow in unmanaged: IP: 0x1119548f8, fault addr: 0x7ffedf7feff8
Stack overflow: IP: 0x11069cbb9, fault addr: 0x7ffedf7fcff8
Stacktrace:
at <unknown> <0xffffffff>
at UnityEditor.BuildPlayerWindow/DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions) [0x001a1] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170
<...>
at UnityEditor.BuildPlayerWindow.CallBuildMethods (bool,UnityEditor.BuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
at UnityEditor.BuildPlayerWindow.GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) [0x002ef] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986
at UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () [0x00972] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864
at UnityEditor.BuildPlayerWindow.OnGUI () [0x00160] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366
at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x0005a] in /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403
at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00001] in /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382
at UnityEditor.DockArea.OldOnGUI () [0x0019a] in /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [0x001df] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [0x000b9] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) [0x00015] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,bool) [0x00001] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628
at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) [0x00022] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594
at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) [0x00150] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583
at UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase) [0x00059] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516
at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) [0x00016] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125
at UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [0x0016f] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83
at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) [0x00025] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [0x00043] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336
at UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () [0x00035] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299
at UnityEngine.UIElements.EventDispatcher.OpenGate () [0x0003b] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264
at UnityEngine.UIElements.EventDispatcherGate.Dispose () [0x00001] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [0x00112] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364
at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) [0x00046] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216
at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) [0x00010] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x000d8] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461
at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [0x0003d] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209
at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (int,intptr) [0x0001a] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74
at UnityEngine.UIElements.UIEventRegistration/<>c.<.cctor>b__1_2 (int,intptr) [0x00001] in /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28
at UnityEngine.GUIUtility.ProcessEvent (int,intptr,bool&) [0x00010] in /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [0x0002d] in <c4ec7d69a0514c268de26530f7cfcf54>:0