I’ve made an animated 2D asset using a rig of flat polygons.
For some reason, some of the polygons appear on the game camera, to be behind some other polygons, even though in realty they arent.
You guys have any clue why?
2d sorting layers?
Unity doesn’t know the order you want your polygons drawn in?
They have transparent textures on them, so a perspective camera seems to get confused.
I figured out from another thread that I have to create a dedicated GUI camera just for those transparent planar polygons, and set it to orthographic.
It seems to work for now with two cameras. But by all means let me know if there is a better solution to this.
Thanks.