I keep getting errors when trying to create a switch statement where multiple cases result in the same code without having to rewrite the case code. For example:
switch(someVar) {
case "Hello":
case "Hi":
case "Heya":
doSomething();
break;
case "Goodbye":
doSomethingElse();
break;
default:
doSomethingOther();
}
Throws an error saying that the second case is unexpected. I've since rewritten it to work just fine, but I wanted to ask for future reference: is there something I'm missing or is Unity just not designed to work like this?