Hi, for some time now (at least since switching to 2018.1, possibly longer) whenever our builds crash they contain a lot of entries that can not be resolved, like in this example:
========== OUTPUTTING STACK TRACE ==================
0x00007FFEF87EA388 (KERNELBASE) RaiseException
0x00007FFEC4071158 (mono) set_vprintf_func
0x00007FFEC407117C (mono) set_vprintf_func
0x00007FFEC40A78A1 (mono) mono_gc_out_of_memory
0x00007FFEC40EA8E1 (mono) mono_object_new_alloc_specific
0x00007FFEC40EBD3A (mono) mono_object_new_specific
0x00000218385F0625 (Mono JIT Code) (wrapper managed-to-native) object:__icall_wrapper_mono_object_new_specific (intptr)
0x000002187AE5BC07 (Mono JIT Code) System.Threading.WaitHandle:set_Handle (intptr)
0x000002187AE5B919 (Mono JIT Code) System.Threading.EventWaitHandle:.ctor (bool,System.Threading.EventResetMode)
0x000002187AE5B85B (Mono JIT Code) System.Threading.ManualResetEvent:.ctor (bool)
0x000002187AE5B7E5 (Mono JIT Code) (wrapper remoting-invoke-with-check) System.Threading.ManualResetEvent:.ctor (bool)
0x000002187AE61E67 (Mono JIT Code) ThreadManager/TaskInfo:.ctor (bool)
0x000002187AE61CB3 (Mono JIT Code) ThreadManager:AddSingleTask (ThreadManager/TaskFunctionDelegate,object,ThreadManager/ExitCallbackTask,bool)
0x000002182AD3AD13 (Mono JIT Code) NetConnectionRPC:FlushSendQueue ()
0x000002185016F02D (Mono JIT Code) ConnectionManager:Update ()
0x00000218386035BB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFEC419668F (mono) mono_set_defaults
0x00007FFEC40E8A95 (mono) mono_runtime_invoke
ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000002183189EE1A)
ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000002183189EE1A)
0x000002183189EE1A ((<unknown>)) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE2291A4)
0x00007FFEAE2291A4 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE226590)
0x00007FFEAE226590 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE20ACC9)
0x00007FFEAE20ACC9 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE20AE60)
0x00007FFEAE20AE60 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEADFF3040)
0x00007FFEADFF3040 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE115987)
0x00007FFEAE115987 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE115A0F)
0x00007FFEAE115A0F (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE1179E6)
0x00007FFEAE1179E6 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE75CB11)
0x00007FFEAE75CB11 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE75BC5A)
0x00007FFEAE75BC5A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEAE75E409)
0x00007FFEAE75E409 (UnityPlayer) (function-name not available)
0x00007FFEAE75E59B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF66B491207)
0x00007FF66B491207 (7daystodie) (function-name not available)
0x00007FFEF9793034 (KERNEL32) BaseThreadInitThunk
0x00007FFEFC0B1431 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Is there anything that we can do to make them appear? Like add a missing PDB file? I know in an earlier Unity version Unity itself added some PDB files to the output folder, even on non-development builds, but it does no longer do that and I was wondering if that’s the issue here.
Regards,
Chris