What approaches have you taken to log system errors that include the class name, method name, and line number that compiles for multiple platforms in Unity3D?
I have used StackTrace in order to get the class name, method name, and line number for the purpose of logging errors. That object gave me trouble when I tried to build anything other than a standalone app. Next, I decided to use MethodBase. I see I’m also running into trouble when building for multiple platforms. I’m running out of ideas.
Thanks for your help.