Stadia and Burst

I was reading the blog from March regarding Stadia, and found this line:

Finally, Stadia will be an IL2CPP platform, so runtime game code must be compatible with IL2CPP in order to work on Stadia.

I was under the impression that burst was unique in that it couldn’t be used with mono or il2cpp, am I wrong? If you use the burst compiler, does this affect your ability to publish to Stadia?

Hi! Actually your assumption is not completely correct as burst can (and will) be used along with mono/il2cpp, no matter what the target platform is, really.

Today burst doesn’t support Stadia.

Thanks

1 Like

Thanks Fabrizio. All the best.