I was reading the blog from March regarding Stadia, and found this line:
Finally, Stadia will be an IL2CPP platform, so runtime game code must be compatible with IL2CPP in order to work on Stadia.
I was under the impression that burst was unique in that it couldn’t be used with mono or il2cpp, am I wrong? If you use the burst compiler, does this affect your ability to publish to Stadia?