hello.
I am trying to make something like a stage curtain opening animation for a game (2 curtains opening sideways, not one going up). I decided to use interactive cloth attached to a few colider to simulate the effect.
The problem is the cloth react “too much” and has really exaggerated movements. it is “too light” (i mean even when not moving the cloth is already flickering everywhere).
I tried playing on density and thickness, but it doesn’t work.
Any help on that?
Thanks
(I know this was made 5 years ago, I’m posting this for people like me who are searching now) I used a volume made in Maya with a small thickness and a good number of subdivisions on the ‘face’ of the curtain. If you import that into Unity and add a ‘skinned mesh’ you can use that volume as the cloth. I used a friction of .64, that gave me a good hefty curtain that doesn’t move much.