Stainless / Brushed steel with lightmap

I’m trying to create a stainless/brushed metal look in a lightmaped scene. I purchased Chickens Shader Bundle, but I realized they depend on real time lights. What is the best way for me to accomplish this? Thanks.

you dont need any shaders but a very nice texture.

I’ve thought about UVWunwraping the mesh and using images. Is that what you are talking about? I also have door handles and sinks that all need to look more realistic. Can you provide an example or a link? Thanks.

I think even the best textures cannot mend the lack of any specular lighting, which makes a large part of how this kind of materials look. Luckily, even that can be baked with environment mapping (cubemaps, image-based lighting). Just make sure the light itself is baked there with high intensity, otherwise all you’d get would be reflections. This should make for a quite realistic lighting model, because the objects would reflect not only the light, but also the environment itself, at the cost of a single texture lookup and a bit of math.
I’m not sure if there is a tool to help you out with this, though.