I have a GameManager object that is set to DontDestroyOnLoad and it stores player values from a menu (the menu is in its own scene). When the player advances to the next step (still in the same scene), the values are printed in a Text box and all show the correct values (e.g. UserName), in both the game running in the editor and the stand-alone build. When the player advances to the game scene, however, the values are lost in the stand-alone version of the game (empty string when I print the text to the game screen). The thing is, this doesn’t happen in the editor version of the game. All values are successfully carried across to the game scene. I tried with just two stand-alone builds but, again, the values are null.
Has anyone seen this type of behaviour before?