Standalone App Licensing/Payment options

Hi,
I’ve got a couple of products in early stage development, but am starting to look at the deployment issues.
Found a good rundown on the .net/mono security issues at http://forum.unity3d.com/threads/17117-Hack-resistance

Does anyone have any advice on how to integrate a Licensing solution from a payment vendor into a unity standalone product? Any licensing/payment/store solution provider recommendations?

Any stories?

Still thinking about opensource/content vs licensed app, very interested in what people are using.

Many thanks,
sv

You might want to give IntelliLock a try, since it has support for Mono.

I have had assemblies with IntelliLock licensing, obfuscation and encryption running successfully in a Unity2.6.1 app, although I haven’t tried it with Unity3 yet.

It’s also full-featured demo ware so you can take the time to make sure it will work for you before you buy.

ty!

Keeping a close eye on your Unity SILVIA project btw…looks very useful.

I’d like to resurrect this. Anyone got any recent info on protection/licensing solutions for Unity apps on Desktop mac/pc, and possibly web?