Hi,
I’ve got a couple of products in early stage development, but am starting to look at the deployment issues.
Found a good rundown on the .net/mono security issues at http://forum.unity3d.com/threads/17117-Hack-resistance
Does anyone have any advice on how to integrate a Licensing solution from a payment vendor into a unity standalone product? Any licensing/payment/store solution provider recommendations?
Any stories?
Still thinking about opensource/content vs licensed app, very interested in what people are using.
You might want to give IntelliLock a try, since it has support for Mono.
I have had assemblies with IntelliLock licensing, obfuscation and encryption running successfully in a Unity2.6.1 app, although I haven’t tried it with Unity3 yet.
It’s also full-featured demo ware so you can take the time to make sure it will work for you before you buy.