Hi Unity guyz,
I try to make my standalone application load asset bundles from the web (via a localhost website for testing).
I compile and copy all my files in the right folder, and I set up my crossdomain.xml file
In the Unity editor, all the asset bundles and their contents load immediatly and properly.
So I compile my application and run it… it crashes on the first asset bundle to load, when doing:
AssetBundle ab = myWWW.assetBundle;
Here is the output_log:
...
Serialized file contains typetree's but the target can't use them. Will ignore typetrees.
UnityEngine.WWW:get_assetBundle()
<DownloadMain>c__Iterator0:MoveNext()
[..\..\Runtime\Serialize\SerializedFile.cpp line 248]
(Filename: ..\..\Runtime\Serialize\SerializedFile.cpp Line: 248)
Does someone know this issue?