Standalone build crashes and has missing models

Hello all.

Im primarily a 3d artist so sorry if im being an idiot.

Ive built this airport scene in unity for a client of mine. It has a few simple scripts like moving elevators and baggage drop points.
Ive just upgraded to unity 3.5, and it all looks good and works well in the editor.

I have two major problems with producing a standalone build however-
-Many of the models are invisible (their collision still appears to work however)
-The game crashes after 5 seconds or so

I really need some help here. The programmer I got to help me develop this has left me to it, and if I dont get something delivered to the client I can’t send my invoice!

Below is the output file, does anyone understand what’s happening here?:

 GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9573]
    Renderer: NVIDIA Quadro FX 580
    Vendor:   NVIDIA
    VRAM:     487 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 3360x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.1f2
Begin MonoManager ReloadAssembly
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.dll (this message is harmless)
Loading D:\Users\JEMAINE\Desktop\Airport\airport_Data\Managed\Behave.dll into Unity Child Domain
- Completed reload, in  0.057 seconds
The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1582)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

LightColour:RGBA(0.157, 0.157, 0.157, 1.000)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ManualBaggageMachine:Awake() (at D:\Unity_projects\Airport_simulation\Assets\Scripts\Baggage\ManualBaggageMachine.cs:37)
 
(Filename: D Line: 0)

Crash!!!
SymInit: Symbol-SearchPath: '.;D:\Users\JEMAINE\Desktop\Airport;D:\Users\JEMAINE\Desktop\Airport;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'JEMAINE'
OS-Version: 6.1.7600 () 0x100-0x1
D:\Users\JEMAINE\Desktop\Airport\airport.exe:airport.exe (00400000), size: 9777152 (result: 0), SymType: 'PDB', PDB: 'D:\Users\JEMAINE\Desktop\Airport\airport.exe', fileVersion: 3.5.1.43663
C:\Windows\SysWOW64

tdll.dll:ntdll.dll (77280000), size: 1572864 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\SysWOW64
tdll.dll’, fileVersion: 6.1.7600.16915
C:\Windows\syswow64\kernel32.dll:kernel32.dll (76D20000), size: 1048576 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\syswow64\kernel32.dll’, fileVersion: 6.1.7600.16850
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (760C0000), size: 286720 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\syswow64\KERNELBASE.dll’, fileVersion: 6.1.7600.16850
C:\Windows\syswow64\USER32.dll:USER32.dll (76350000), size: 1048576 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\syswow64\USER32.dll’, fileVersion: 6.1.7600.16385
C:\Windows\syswow64\GDI32.dll:GDI32.dll (76030000), size: 589824 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\syswow64\GDI32.dll’, fileVersion: 6.1.7600.16385
C:\Windows\syswow64\LPK.dll:LPK.dll (76BB0000), size: 40960 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\syswow64\LPK.dll’, fileVersion: 6.1.7600.16385
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C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (72510000), size: 28672 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\system32\WINNSI.DLL’, fileVersion: 6.1.7600.16385
C:\Windows\system32\HID.DLL:HID.DLL (72CD0000), size: 36864 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\system32\HID.DLL’, fileVersion: 6.1.7600.16385
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C:\Windows\system32\MSACM32.dll:MSACM32.dll (71D60000), size: 81920 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\system32\MSACM32.dll’, fileVersion: 6.1.7600.16385
C:\Windows\system32\BgGamingMonitor.dll:BgGamingMonitor.dll (74C90000), size: 110592 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\system32\BgGamingMonitor.dll’, fileVersion: 12.0.0.6
C:\Windows\system32\uxtheme.dll:uxtheme.dll (71730000), size: 524288 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\system32\uxtheme.dll’, fileVersion: 6.1.7600.16385
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C:\Windows\system32\MSVCR100.dll:MSVCR100.dll (6FE30000), size: 782336 (result: 0), SymType: ‘-exported-’, PDB: ‘C:\Windows\system32\MSVCR100.dll’, fileVersion: 10.0.40219.325
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========== OUTPUTING STACK TRACE ==================

(0x004D6F69) c:\buildagent\work\b0bcff80449a48aa\runtime\filters\mesh\meshrenderer.cpp (120): MeshRenderer::GetStaticBatchIndex
(0x00462C09) c:\buildagent\work\b0bcff80449a48aa\runtime\camera\camera.cpp (886): Camera::DoRender
(0x00463C7E) c:\buildagent\work\b0bcff80449a48aa\runtime\camera\camera.cpp (1381): Camera::Render
(0x0047B028) c:\buildagent\work\b0bcff80449a48aa\runtime\camera\rendermanager.cpp (82): RenderManager::RenderCameras
(0x0056BD95) c:\buildagent\work\b0bcff80449a48aa\runtime\misc\player.cpp (1578): PlayerLoop
(0x006132FB) c:\buildagent\work\b0bcff80449a48aa\platformdependent\winplayer\winmain.cpp (150): PerformMainLoop
(0x00613841) c:\buildagent\work\b0bcff80449a48aa\platformdependent\winplayer\winmain.cpp (371): MainMessageLoop
(0x00614892) c:\buildagent\work\b0bcff80449a48aa\platformdependent\winplayer\winmain.cpp (728): WinMain
(0x0097F95F) f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (263): __tmainCRTStartup
(0x76D33677) (kernel32): (filename not available): BaseThreadInitThunk
(0x772B9F42) (ntdll): (filename not available): RtlInitializeExceptionChain
(0x772B9F15) (ntdll): (filename not available): RtlInitializeExceptionChain

========== END OF STACKTRACE ===========

**** Crash! ****

It’s very hard to say why the crash happens, but it looks like it’s related to batching. Proper solution is submitting a bug to Unity Technologies, but that can take a while to resolve. Disabling batching might be sufficient workaround.

Static batching combines models marked with flag Static (on GameObject properties) into bigger meshes/groups this way reducing draw-call count. You can live without it if performance is sufficient. The crash usually indicates bug in Unity rather than problem with our models. Submitting a bug report is a good idea if you want it to be fixed in the long term.

How do i diable it?

it can be disabled in the player settings menu