Hello.
I’m working on a single player, full-offline game, using Unity 2021.3.11f1. We make use of no online features.
On standalone builds (non-development, script debugging off), when I open the game I get a Windows Firewall prompt asking the user to allow the app to open a port.
From netstat, it seems the application opens a random port (e.g. 0.0.0.0:9264)
I would like to track down what opens that port and disable it, since it sends the wrong message to our player base and it’s annoying.
Any leads?
Thanks!