Standalone build takes 5-10 seconds to load after splash screen

Today my game started taking a lot longer to startup than it used to. All I’ve done is worked on splash screen and icons (Player settings). Once its loaded all my scenes load instantly like they used to, it’s just that initial load.

I tried profiling but it seems everything is just frozen during that period, and if I press anywhere on the game screen during this wait time it shows the “stopped responding” dialog (until its done loading).

I ran a windows performance test and received this file, however I am struggling with how to analyze it, does anyone have experience with this?

Here is a link to the .etl file: https://www.dropbox.com/s/94rsyrksv8ph13x/WPR Files.rar?dl=0

EDIT:
I tried adding an empty scene as my first scene just to see what happened. It is still the same. Basically the splash-screen shows, then I get a loading-wheel for 5-10 seconds, then the first scene loads in, so even if I wanted to add a loading screen that wouldnt be possible because it seems like something else is happening during the long wait, but what?

SOLVED:

For anyone running into this in the future, since it is a bit unclear to beginners like me, make sure you check how your aduio is compressed!

I had default on all my audio clips, changing to the “proper” compression made all the difference, just google Unity audio compression guide :slight_smile:

Hey, I’m glad you solved it. Looks like you took down the link before I could look at it ;).

1 Like