Standalone crashes - UnityPlayer.dll caused an Access Violation (0xc0000005)

My standalone build crashes, usually while loading (I’m using a single scene in the standalone build, just to test). I assumed it was something within my project, but after a day of activating/deactivating various components, I’m not sure. After an online search for info on the error, it seems that it might be caused by an issue somewhere else on my PC. I looked through the error log, but I don’t know what I’m doing, so if anyone has more info on this I’d be grateful. I’ve attached the log files. I’m using Unity 2019.4.17f1.

6889205–805499–Crash.zip (45.6 KB)

Hi, i have a similar issue with GameAssembly.dll.

I found Unity 2018.2.7f1 Windows standalone crash on first run - UnityPlayer.dll caused an Access Violation which covers UnityPlayer.dll.

Thanks, I did see this thread when looking for a solution - I have a suspicion that my issue has something to do with Vegetation Studio Pro, but I’ve had mixed results with testing.