Standalone gets mouse input when in background UNET

Hello there,
I am trying to test the new Unity Networking:
- I build and run the project to Standalone
- Then I start it in the Unity Editor as well
When I focus on the unity editor (and leave the Standalone to background) the mouse input still gets handled to the Standalone in the background. This happens regardless of who is the server or the client - it’s not networking related IMO.

I still want the standalone to run in the background but I don’t want it to get any input when it is not focused. Please help.
Thanks in advance.

When checking for mouse input, are you checking if(isLocalUser)? This is what gets used to ensure you only affect your active/focused game.