Standalone Mac Build Crashes on OSX 10.10

Is there a known issue with Standalone builds failing to run on Yosemite? My player.log has absolutely no information in it. As far as I can tell it does not capture the crash at all. Windows standalone works well, and the Mac build worked on the previous OSX build. I just upgraded this evening and now it’s not working. Very frustrating as we are a few weeks from release here and hitting this issue.

I was experiencing the same bug. My project was using the third party plugin NGUI and I replicated it by having two panels that activate and de-activate the two panels, toggling between them, with button presses. I could not replicate the same issue with Unity UI. Strangely, I was able to work around the issue with this little bit of code:

void OnGUI() { 
     GUI.contentColor = new Color(0f, 0f, 0f, 0f); 
     GUILayout.Label ("Test"); 
}

I followed the directions here and it builds. I set the BuildOptions to development for my Mac builds now. Certainly doesn’t feel that great to have to do that, but at least it works. I notice that now when I open my build, it asks for the game to receive incoming network connections. Without being set for development, I do not get that prompt.

BuildPipeline.BuildPlayer(levels, pathMac + macName, BuildTarget.StandaloneOSXUniversal, BuildOptions.Development);

http://forum.unity3d.com/threads/mac-os-builds-crashing-in-unity-5.316489/