Standalone Network Problem

I created two project -one for the server, the other for the client-, if i run the server (either standalone or in editor) and connect with the client in editor everything works fine. But if i build the same client project and connect with the standalone it wont create the “players”, although the client in editor shows both players(Its own and the standalones)



Maybe an error is occuring in the standalone, but not in the editor?

To check that, open the [standalone folder]/*name_of_your_standalone_*Data/output_log.txt file.
This file contains everything that would be written in the unity console, if you were in the editor. So, if an error occurred during the last execution of the standalone, it will be written there.