standalone player and if-query

hi community,

this

...
var maxForwardSpeed:float = 0.08;
...
if(velocityTranslate >= maxForwardSpeed) {
			velocityTranslate = maxForwardSpeed;
		} else {
			velocityTranslate += Time.deltaTime/100;
		}

works fine in the normal play-modus (in unity).

the object will never be faster than maxForwardSpeed.

but in the windows standalone player the object driving faster and faster…

any ideas?

i know the problem now:

deltaTime!

in windows-standalone-Player deltatime is ~0,005.
in the unity-testplayer deltatime is ~0,02.

how can i fix that?

any ideas?

What is velocityTranslate controlling? Can you post the part of the code where you use this value?

deltaTime is the difference between frames; that’s correct and doesn’t need to be fixed (the editor runs at a lower framerate than a standalone will). Maybe you mean *100 instead of /100?

–Eric