Standalone player does not start on mac

I got a quite serious issue. I cant not deliver the final application standalone player for OSX to my customer.
I can generate it from my PC but when I start the application (mac intel or mixed (ppc/intel) I get nothing.

Does this sound familiar to someone ?

I start looking into this but if someone got suggestion it would be great.

you likely didn’t send the whole application or didn’t transfer it correctly.

you need to compress the whole .app folder into a zip and send it

Yes, I did that, I copied the whole “myapp.app” folder to the Mac.

zip it and try again
out of experience I know that windows copies .app folder normally does not end too well

also make sure to build an universal binary for osx unless you are sure about the target hardware

If you start an OS X app from the shell, you can see error messages about why it’s not starting.

–Eric

OK it works now.
wahou wahou and triple wahou !!!
When I transfer the .app folder via SMB it does not work BUT if I copy the .app folder to an USB drive then copy the .app from USB drive to the MAC, it WORKS.
I am puzzled … how come binary file copy (over network or vor USB drive) does not give the same result.

As for the universal version, it seems that on a mac intel, the Intel only version starts faster than the universal version.

My customer controls the target harware so for now, I deliver both PPC and Mac Intel versions. He then choose where to install either PPC or MacIntel.

Thank you for the recommandation.

I am rather new to OSX : to try to understand what happens here, I want to do as you say.
I start a bash terminal from the utilities folders and navigate to the .app folder
What command should I run to start the executable ?

./applicationname if you went into the .app folder and there into Contents

seems to be a right issue
copied from network : the .app folder has drwxr-xr-x
while the USB drive copied on has drwxrwxrwx

…strange…

sometimes when zipping in windows an .app bundle the main binary gets corrupted and OSX thinks its a textfile and thats why it doesnt start, it just bounces once and then disapears, i had a lot of issues with sharing osx versions of unity projects because winrar, or 7zip sometimes corrupts the bundle, what i did to ensure the file works, its i transfer the bundle without modifications to osx and then i zip or rar it on osx and then send it over to people to try out, because if you compress an .app bundle in osx with ez7z or rar machine doesnt corrupt it like with windows compression counterparts

Try to give you permission to run the contents.
On the terminal, write:
chmod -R 777 appPath
(replace the appPath by your .app package)