I got a quite serious issue. I cant not deliver the final application standalone player for OSX to my customer.
I can generate it from my PC but when I start the application (mac intel or mixed (ppc/intel) I get nothing.
Does this sound familiar to someone ?
I start looking into this but if someone got suggestion it would be great.
OK it works now.
wahou wahou and triple wahou !!!
When I transfer the .app folder via SMB it does not work BUT if I copy the .app folder to an USB drive then copy the .app from USB drive to the MAC, it WORKS.
I am puzzled … how come binary file copy (over network or vor USB drive) does not give the same result.
As for the universal version, it seems that on a mac intel, the Intel only version starts faster than the universal version.
My customer controls the target harware so for now, I deliver both PPC and Mac Intel versions. He then choose where to install either PPC or MacIntel.
I am rather new to OSX : to try to understand what happens here, I want to do as you say.
I start a bash terminal from the utilities folders and navigate to the .app folder
What command should I run to start the executable ?
sometimes when zipping in windows an .app bundle the main binary gets corrupted and OSX thinks its a textfile and thats why it doesnt start, it just bounces once and then disapears, i had a lot of issues with sharing osx versions of unity projects because winrar, or 7zip sometimes corrupts the bundle, what i did to ensure the file works, its i transfer the bundle without modifications to osx and then i zip or rar it on osx and then send it over to people to try out, because if you compress an .app bundle in osx with ez7z or rar machine doesnt corrupt it like with windows compression counterparts