Standalone problem with GameObject.Destroy

[57169-제목-없음.png|57169]

Hey!
As you see I got a problem at PC standalone build version.
My code is just
Destroy(gameObject);
It’s all~
same code is okay at editor but standalone build version is not.
If I instantiated some prefabs(5~10) and destroy them then it’s very often occur ~

somebody help me plz~

how can i do? How can i fix it?

Do not use “GameObject.Destroy” this is very inefficient and causes garbage collection which will slow your game. Use “gameObject.SetActive(false);” instead and learn about object pooling.
Watch this video:link text