I am making a 2.5d platformer involving a single wheel that rolls back and forth. This is the main character. I have tried using a wheel collider for it, but wheel colliders seem more for cars, and keep falling through the floor when I try to go forward. (Yes, I do have a separate GameObject for the collider). How should I go about this?
I would use a sphere collider, and lock the rotation and angular rotation of one direction. Then just give it a graphic for a wheel, no one will ever know… lol