I’ve just finished my first rigged character from Blender after following a tutorial on YouTube. In Blender it all works as expected and seems fine.
I import it to Unity, apply Automap, and all the mapping seems to be fine. I test it with the Muscles & Settings tab and it crouches, twists and turns as expected - nice.
I then imported the standard settings and set the animation controller on it (from Ethan their test model). I hit play and see it animating but the upper body, arms and head seemed locked and just move in unison while the feet are animating nicely as expected. The arms haven’t gone down too and remain in the starting pose. Why???
I tried using different pose options such as enforce T-pose but it has no effect.
The only thing that I did differently from standard is the character isn’t in a perfect T pose, and so I adjusted the angles of the rig in Blender to make it more of a T-Pose before exporting to fbx. The fact that the testing of the muscles works fine for the upper body really confuses me as it should surely work then?!?!