Hi all,
Apologies for what is probably FAQ, but I can’t find the solution anywhere. (have tried changing gravity settings, rigid body drag etc, but no luck).
If I create a new scene, add a terrain, then drop in the standard asset FPSController prefab, when I start the scene the FPS “slides” off at an angle. I can move around with WASD and mouselook, but there’s an added movement component I just can’t disable.
I’m sure I found how to do it previous, but I’ve not used Unity for a couple of years, and I’m stumped again.
What am I missing?
Cheers,
S.