Hello, Im making a spaceship game using the standard Aeroplane controller scripts, but my actual ship mesh is actually much larger than the Aeroplane colliders (10 times larger). So when I try to add a new collider, the ship becomes extremely slow to manuver. Is there some way to add colliders without having them mess with the rigid body mass?
I have limited programming experiance, but is it possible in the scripts make them ignore a certain layer mass or something similar to this?