Standard Assets First Person Controller hiding cursor after changing scenes

I have a first person shooter set up with the standard assets FPSController in one scene, and a menu set up in another scene. Upon changing from the FPS to the menu, the cursor is still hidden. I’ve tried Cursor.visible = true both before and after changing scenes, and it’s still hidden. I also can’t use Escape to show the cursor after switching the scene. Any ideas as to what I’m doing wrong?

Thanks in advance.

When your new scene opens use this:

	void Start(){
		Cursor.visible = true;
		Screen.lockCursor = false;
	}

hope this helps!