Hi everybody,
I am trying to get two texture sets up on the asset store. I’ve uploaded both packages on April 2nd/3rd. It took over two weeks till somebody at the asset store team reviewed the packages - and rejected them (after another week and a lot of mails). The reason was - from the original mail:
We understand there are other assets with Standard Assets, however our submission guidelines do change over time and currently they prohibit Standard Assets as stated within 3.1.e:
“To avoid inconsistencies during importing, Do not include “Standard Assets” folder in your submission. If you have a demo scene that utilizes any “Standard Assets”, include documentation as to how you setup your scene and allow for the user to import the “Standard Assets” themselves.”
I have demo scenes which require the “Character Controllers” asset from the standard assets. If I remove the asset the demo scenes are broken of course. The asset store team advised me to put a note in the readme file that the missing asset has to be imported for the demo scenes to work.
My questions to you:
- How do you put the packages on the asset store?
- Do you remove all standard assets from the package?
- Do you get mails from customers that don’t read the readme file and complain about broken demo scenes?
- What do you do with shared parts of packages? Since you have to put every part of a package below the root folder, it’s close to impossible to use shared (between packages) folders that are outside the root folder which leads to copying a lot of folders before submitting a package. (That’s one of the important differences btw between the “export package” function in the editor and the asset store tools exporting…)
Best regards and thanks in advance!
Günther