Standard cutout shader. Pixely outline.

Hello everyone,

I have an issue with my standard cutout materials. The outlines are pixely and i can’t find why.
I am using the precomputed realtime gi for the lighting, i don’t know if that would have an effect on cutout materials.
Here’s a screenshot of the scene (it’s a very dark scene so i lit it up for the screenshot): http://image.noelshack.com/fichiers/2016/31/1470327454-capture-d-ecran-7.png
I hope someone can help me fix this.
Kiko :wink:

That’s inevitable with a cutout shader - be definition, there’s no smooth edges, because there’s no partial transparency - the pixels drawn above the threshold limit are fully opaque.
If you want smooth blending then use a transparent shader rather than a cutout.