Hi,
Is there any way to view the results of the level failed standard event in a way that makes sense?
Using the Data Explorer all I can do is look at the sum/average/count of the event and its metrics each day.
For level_complete I can create a funnel as a player must complete the prior level to reach the next, but this doesn’t work for level_fail as they may go several levels without failing.
The ideal solution would be an option similar to the Funnel Analyzer but where it does not act as a ‘funnel’ i.e. it does not require the user to have met the previous step conditions in order to continue. Basically a custom analysis where we can choose the conditions for the x axis.
If something like this is already possible with Unity Analytics please let me know, otherwise please consider adding such a feature as without it most of the standard events have no value as there is no way to sensibly analyse them.