Standard PS4 Video Player not working in Unity 5.6of3 for PS4

Hello, I’m trying to get the regular PS4 Video Player to work. I installed the package from the Assets menu (Assets=>Import Package=>PS4 Samples=>Video) and immediately got errors in the console because “using System;” was not included in the example script and caused errors in the console. Then also, there is no example video to play included in the package so I just used the BigBuckBunny.mp4 video that everyone uses as a test video, but that didn’t play at all when I built out the package and installed it onto my PS4 dev kit. I then followed the video compression instructions on Devnet exactly as outlined using HandBrake open source encoding software, but still the video does not play. Also, the included FMVTexture material shows up as bright purple in the Unity Editor which is usually a sign that the shader is not compatible with the graphics card or something so I’m stumped at this point. Any suggestions?

I’m tempted to just try using the Unity 5.6 Video Player instead, but apparently that wasn’t implemented to work with PS4? I’m using Unity for PS4 5.6 version just posted on DevNet yesterday

Firstly, it only works on a PS4.

Secondly you need a path like “/app0/Media/StreamingAssets/Movies/BigBuckBunny.mp4”

I also heard that the unity universal video player class won’t be compatible with PS4 until the first 2017 version is released.

I tested multiple mp4 files and they all seemed to work once I had this folder.

Also use the ps4 events to know when the movie is done.
The states were buggy, but the events were working fine.

have you fix the error? I tried converting it with handbrake then toggle override for ps4