Standard shader and reflection probe

Hi
Is this expected behavior for the standard shader? On the whiteout figure i have a standard shader with no metal or smooth value .On the right a simple legacy spec shader.I jacked a reflection probe intensity up to 11 and this is the result?
Shouldt he standard shader be picking up reflection probes when metalness/smoothing is 0?

Should reflection probes effect all objects in a scene using the standard shader evn when metal/speck smoothness is 0?

Yes, because all things reflect light.