Standard shader emission color and albedo alpha

Hello everyone,

I’m using the alpha channel of the albedo color in the standard shader to fade in/out an object (rendering mode is set to transparent).

I’ve been playing around with the emission color lately and I remarked that there is still a visible object even though the alpha blending is completely set to 0. It seems to me that the emission alpha (which is always 1) is blended with the albedo alpha, which results in an almost opaque object when the albedo alpha is at 0.5.

Is this the normal, expected behavior?

Thanks for your help.

Try using the rendering mode “Fade”. Transparent is for stuff like glass.

2 Likes