I´m finding it weird that I have a material that I added emission texture and it worked just like it´s supposed to. Then the same material on an another instance lightmapped under same conditions doesn´t show up emission with this texture, but do works with every other texture I put in the slot.
So question is simple, is there something that I´ve missed about global illumination or such?
As said material emits light only on random instances so could it be issue of lightmap UVs or normals?
Although inserting another texture works so that is bugging me…